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	<id>https://theocoulson.com/elyrion-annals-install/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pikaneer</id>
	<title>Annals of Elyrion - User contributions [en]</title>
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	<updated>2026-09-13T14:04:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Margarine_Security_Group&amp;diff=342</id>
		<title>Margarine Security Group</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Margarine_Security_Group&amp;diff=342"/>
		<updated>2022-09-27T08:34:11Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Smooth like butter.&amp;quot; - M.S.G official slogan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ubiquitous in the black and grey markets of the Nova Compact, the Margarine Security Group provides guards, mercenaries, and negotiators to anyone who has need of them, for a price. They are known to be competent operators throughout the criminal underworld - but this is not what sets them apart from other groups, or even rag-tag freelancers; rather, the key to M.S.G&#039;s success is their extensive network of favours among criminals and governments alike. An operator of Margarine Security Group is expected to behave strictly in accordance with maintaining these relations, and mercenary contracts accepted by M.S.G. will often include liabilities releasing them from service or penalizing the contractor in case such relations are endangered.&lt;br /&gt;
&lt;br /&gt;
== Modus Operandi ==&lt;br /&gt;
&lt;br /&gt;
=== Operations ===&lt;br /&gt;
M.S.G. mercenaries are not quiet, they are not brutal. They are, however, extremely fast, well-supported, and unexpected, and more often than not their objectives are completed without loss of life. A bit of intimidation, the M.S.G insignia, and several hundred small, prearranged bribes are more than enough to finish things off; all that must be done is to meet the right person at the right time, and to stay &#039;&#039;exactly on schedule.&#039;&#039; Due to the complications incurred by killing possibly important individuals who happen to be in the way, M.S.G mercenaries are trained to cut through walls and run straight through checkpoints as necessary, typically in multiple simultaneous directions as a distracting measure. Operatives are expected to be captured on the regular, and are thus told little about their true objectives unless under direct oversight of non-M.S.G contractors.&lt;br /&gt;
&lt;br /&gt;
M.S.G&#039;s specialty is crowded areas, where their contacts and distractions function at their best. Fake bomb threats, unscheduled inspections, and paid inebriation are common tactics, performed by many compartmentalised proxies. The ratio of proxies to actual M.S.G operatives is typically higher than 10.&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
[tbw]&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
Identifying an M.S.G operative can be difficult, due to the disguises and personas made available to them. They do, however, frequently possess bionic components, and most organic M.S.G operatives are fitted with subdermal chips as both identification and a last-resort means of escape (a single-use, sometimes-lethal fusion dust broadcaster). High-ranking androids of M.S.G. affiliation may be identified by gaps in their memory and shallow affect, bearing only partial copies of the original matrix. If one is lucky enough to spot an original frame, it will typically appear asleep or inebriated in some way. Strong magical disruptions can sever their connection, restoring function of the original while leaving the copies limp as mannequins.&lt;br /&gt;
&lt;br /&gt;
M.S.G activity can be discerned somewhat from that of others by their preference for radio-frequency weapons and detuned flash lasers, which scar and incapacitate but kill less easily than other types. They will carry more lethal backups and sniper rifles, but these are only placed in the hands of trusted agents with passing knowledge of local politics.&lt;br /&gt;
&lt;br /&gt;
== Major Operations ==&lt;br /&gt;
[insert major operations here]&lt;br /&gt;
&lt;br /&gt;
== Individuals of Note ==&lt;br /&gt;
[insert important individuals here]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Margarine_Security_Group&amp;diff=341</id>
		<title>Margarine Security Group</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Margarine_Security_Group&amp;diff=341"/>
		<updated>2022-09-27T08:33:28Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: created M.S.G&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;|    &amp;quot;Smooth like butter.&amp;quot; - M.S.G official slogan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ubiquitous in the black and grey markets of the Nova Compact, the Margarine Security Group provides guards, mercenaries, and negotiators to anyone who has need of them, for a price. They are known to be competent operators throughout the criminal underworld - but this is not what sets them apart from other groups, or even rag-tag freelancers; rather, the key to M.S.G&#039;s success is their extensive network of favours among criminals and governments alike. An operator of Margarine Security Group is expected to behave strictly in accordance with maintaining these relations, and mercenary contracts accepted by M.S.G. will often include liabilities releasing them from service or penalizing the contractor in case such relations are endangered.&lt;br /&gt;
&lt;br /&gt;
== Modus Operandi ==&lt;br /&gt;
&lt;br /&gt;
=== Operations ===&lt;br /&gt;
M.S.G. mercenaries are not quiet, they are not brutal. They are, however, extremely fast, well-supported, and unexpected, and more often than not their objectives are completed without loss of life. A bit of intimidation, the M.S.G insignia, and several hundred small, prearranged bribes are more than enough to finish things off; all that must be done is to meet the right person at the right time, and to stay &#039;&#039;exactly on schedule.&#039;&#039; Due to the complications incurred by killing possibly important individuals who happen to be in the way, M.S.G mercenaries are trained to cut through walls and run straight through checkpoints as necessary, typically in multiple simultaneous directions as a distracting measure. Operatives are expected to be captured on the regular, and are thus told little about their true objectives unless under direct oversight of non-M.S.G contractors.&lt;br /&gt;
&lt;br /&gt;
M.S.G&#039;s specialty is crowded areas, where their contacts and distractions function at their best. Fake bomb threats, unscheduled inspections, and paid inebriation are common tactics, performed by many compartmentalised proxies. The ratio of proxies to actual M.S.G operatives is typically higher than 10.&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
[tbw]&lt;br /&gt;
&lt;br /&gt;
=== Identification ===&lt;br /&gt;
Identifying an M.S.G operative can be difficult, due to the disguises and personas made available to them. They do, however, frequently possess bionic components, and most organic M.S.G operatives are fitted with subdermal chips as both identification and a last-resort means of escape (a single-use, sometimes-lethal fusion dust broadcaster). High-ranking androids of M.S.G. affiliation may be identified by gaps in their memory and shallow affect, bearing only partial copies of the original matrix. If one is lucky enough to spot an original frame, it will typically appear asleep or inebriated in some way. Strong magical disruptions can sever their connection, restoring function of the original while leaving the copies limp as mannequins.&lt;br /&gt;
&lt;br /&gt;
M.S.G activity can be discerned somewhat from that of others by their preference for radio-frequency weapons and detuned flash lasers, which scar and incapacitate but kill less easily than other types. They will carry more lethal backups and sniper rifles, but these are only placed in the hands of trusted agents with passing knowledge of local politics.&lt;br /&gt;
&lt;br /&gt;
== Major Operations ==&lt;br /&gt;
[insert major operations here]&lt;br /&gt;
&lt;br /&gt;
== Individuals of Note ==&lt;br /&gt;
[insert important individuals here]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Factions&amp;diff=340</id>
		<title>Index of Factions</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Factions&amp;diff=340"/>
		<updated>2022-09-27T07:31:20Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: added a few more corporation names yesyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stellar polities, major corporate entities, guilds, churches, and other organizations engaged in the affairs of the colonized galaxy are listed below. Almost every faction listed has originated in the post-Silence age, for a list of pre-Silence polities, please see the Index of Pre-Silence Polities.&lt;br /&gt;
&lt;br /&gt;
== Stellar Polities ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Alari Empire]]&lt;br /&gt;
&lt;br /&gt;
[[The Three Hundred and Ninety-Four Worlds of the Amber Lords]]&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
[[Hledat Federal Concord]]&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
[[Nova Compact]]&lt;br /&gt;
&lt;br /&gt;
[[New Wisp Compact]]&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
[[Promethia Coalition]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Rathyn Protectorate]]&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
[[Woodworlds]]&lt;br /&gt;
&lt;br /&gt;
== Guilds, NGOs, and Corporations ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Academia Arcanos]]&lt;br /&gt;
&lt;br /&gt;
[[Academia Ringyards]]&lt;br /&gt;
&lt;br /&gt;
[[Amber Drawers Guild]]&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
[[Bulgine Systems Company|Bulgine Systems Co.]]&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
[[Concord Industries]]&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
[[EnerSYS Inc.]]&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
[[Ixo Syndicate]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
[[Majorana Corporation]]&lt;br /&gt;
&lt;br /&gt;
[[Margarine Security Group]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Rainbow Light of New Sunrises Terraforming Consortium|RALINES Ter.]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Sarcophagus Systems]]&lt;br /&gt;
&lt;br /&gt;
[[Starsong Guild and Standards Union]]&lt;br /&gt;
&lt;br /&gt;
[[Sialumh Heavy Industries]]&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
[[Voidswrights Guid|Voidswrights Guild]]&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
[[Wards of the Life-Giver]]&lt;br /&gt;
&lt;br /&gt;
== Minor Institutions of Note ==&lt;br /&gt;
&lt;br /&gt;
== External Threats ==&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[RAU-4]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=308</id>
		<title>Index of Weapons Systems</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=308"/>
		<updated>2022-04-26T23:16:20Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: added a bunch of categories in anticipation of more systems; may need hierarchy revamp to reflect potentially limited number of child articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index Hub and Principal Landing Zone]]) [WARNING: this page is mostly empty! Major changes may be necessary.]&lt;br /&gt;
&lt;br /&gt;
This page contains an index of combat equipment and military technologies used in Elyrion.&lt;br /&gt;
&lt;br /&gt;
== Orbital Systems ==&lt;br /&gt;
&lt;br /&gt;
=== System Classes ===&lt;br /&gt;
&lt;br /&gt;
* placeholder&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
&lt;br /&gt;
* placeholder&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== Vehicle Classes ===&lt;br /&gt;
&lt;br /&gt;
* Armored Transport Vehicles&lt;br /&gt;
* Artillery Vehicles&lt;br /&gt;
* Recon Vehicles&lt;br /&gt;
* Support Vehicles&lt;br /&gt;
* Tanks&lt;br /&gt;
* Transport Pods&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Shielding&lt;br /&gt;
* Capacitive Armor&lt;br /&gt;
* placeholder&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Types ===&lt;br /&gt;
&lt;br /&gt;
* [[Aircraft Weapons]]&lt;br /&gt;
* [[Anti-Aircraft Weapons]]&lt;br /&gt;
* [[Anti-Ship Weapons]]&lt;br /&gt;
* [[Arcane Weapons]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Bioweapons]]&lt;br /&gt;
* [[Cyberweapons]]&lt;br /&gt;
* Firearms&lt;br /&gt;
** [[Handguns]]&lt;br /&gt;
** [[Rifles]]&lt;br /&gt;
** [[Shotguns]]&lt;br /&gt;
** [[Carbines]]&lt;br /&gt;
** [[Heavy Rifles|Sniper Rifles]]&lt;br /&gt;
** [[Machine Guns]]&lt;br /&gt;
** [[Launchers]]&lt;br /&gt;
* [[Grenades]]&lt;br /&gt;
* [[Psychic Weapons]]&lt;br /&gt;
* [[Replicators]]&lt;br /&gt;
&lt;br /&gt;
=== Technologies ===&lt;br /&gt;
&lt;br /&gt;
* [[Ballistic Weapons]]&lt;br /&gt;
* [[Beam Weapons]]&lt;br /&gt;
* [[Neutron Charge Weapons]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Bluegem&amp;diff=290</id>
		<title>Bluegem</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Bluegem&amp;diff=290"/>
		<updated>2022-01-15T21:48:53Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;stubby stubby stub&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;stubby stubby stub&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=289</id>
		<title>Index of Exotic Materials</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=289"/>
		<updated>2022-01-15T21:48:06Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of exotic materials and substances used throughout Elyrion.&lt;br /&gt;
&lt;br /&gt;
==Index==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Adamantium|Adamantite]]&lt;br /&gt;
&lt;br /&gt;
[[Animite]]&lt;br /&gt;
&lt;br /&gt;
[[Amber]]&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
[[Bluegem]]&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
[[Fusion Dust]]&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
[[Glastite]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
[[Mithral]]&lt;br /&gt;
&lt;br /&gt;
[[Muonium]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Sacriite]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=288</id>
		<title>Overview of Magic, Souls, and FTL technology</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=288"/>
		<updated>2022-01-15T21:29:03Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Aether ==&lt;br /&gt;
&lt;br /&gt;
== Auron ==&lt;br /&gt;
Interactions and transfers of matter, energy, and information between realspace and the Aether are effected by &#039;&#039;&#039;auras&#039;&#039;&#039; - systems of RAC (realspace to aether) and ARC (aether to realspace) microportal complexes known as &#039;&#039;&#039;aurons&#039;&#039;&#039;. Aurons serve to effect realspace or aetheric field transferences on matter and/or aetheric aspects to which they are bound; active arcane materials like [[sunsail]] attribute their properties to high densities of bound aurons. Auron-auron interactions take place through alterations of bound aetheric or realspace aspects. [[Tau Shadows|Other auron-auron interactions]] have been reported, but no theoretical basis for these have been found.&lt;br /&gt;
&lt;br /&gt;
== Starheart Rays ==&lt;br /&gt;
Starheart rays are RAC aurons not bound to physical matter in either realspace or the aether. These aurons have no realspace mass but do carry significant aetheric momentum. The absorption of Starheart rays is the primary means of transporting matter from realspace to the aether.&lt;br /&gt;
&lt;br /&gt;
= Souls =&lt;br /&gt;
Souls are collections of weak ARC and REC aurons whose aetheric and realspace interactions lead to many computational processes that give rise to consciousness. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Magic is the process by which the ARC aurons which compose a soul transport energy and matter from the Aether to realspace. Careful control of the order and structure of this process and the realspace positions of the links can result in phenomena ranging from the levitation of objects normally affected by gravity, to the creation of electrical arcs or incendiary blasts, to the summoning of matter into realspace.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=287</id>
		<title>Overview of Magic, Souls, and FTL technology</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=287"/>
		<updated>2022-01-15T21:28:19Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: /* Auron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Aether ==&lt;br /&gt;
&lt;br /&gt;
== Auron ==&lt;br /&gt;
Interactions and transfers of matter, energy, and information between realspace and the Aether are effected by &#039;&#039;&#039;auras&#039;&#039;&#039; - systems of RAC (realspace to aether) and ARC (aether to realspace) microportal complexes known as &#039;&#039;&#039;aurons&#039;&#039;&#039;. Aurons serve to effect realspace or aetheric field transferences on matter and/or aetheric aspects to which they are bound; active arcane materials like [[sunsail]] attribute their properties to high densities of bound aurons. Auron-auron interactions take place through alterations of bound aetheric or realspace aspects; [[Tau Shadows|other auron-auron interaction types]] have been reported, but no theoretical basis for these have been found.&lt;br /&gt;
&lt;br /&gt;
== Starheart Rays ==&lt;br /&gt;
Starheart rays are RAC aurons not bound to physical matter in either realspace or the aether. These aurons have no realspace mass but do carry significant aetheric momentum. The absorption of Starheart rays is the primary means of transporting matter from realspace to the aether.&lt;br /&gt;
&lt;br /&gt;
= Souls =&lt;br /&gt;
Souls are collections of weak ARC and REC aurons whose aetheric and realspace interactions lead to many computational processes that give rise to consciousness. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Magic is the process by which the ARC aurons which compose a soul transport energy and matter from the Aether to realspace. Careful control of the order and structure of this process and the realspace positions of the links can result in phenomena ranging from the levitation of objects normally affected by gravity, to the creation of electrical arcs or incendiary blasts, to the summoning of matter into realspace.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=286</id>
		<title>Overview of Magic, Souls, and FTL technology</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=286"/>
		<updated>2022-01-15T21:26:46Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Aether ==&lt;br /&gt;
&lt;br /&gt;
== Auron ==&lt;br /&gt;
Interactions and transfers of matter, energy, and information between realspace and the Aether are effected by &#039;&#039;&#039;auras&#039;&#039;&#039; - systems of RAC (realspace to aether) and ARC (aether to realspace) microportal complexes known as &#039;&#039;&#039;aurons&#039;&#039;&#039;. Aurons serve to effect realspace or aetheric field transferences on matter and/or aetheric aspects to which they are bound; active arcane materials like [[sunsail]] attribute their properties to high densities of bound aurons. Auron-auron interactions take place through alterations of bound aetheric or realspace aspects; other auron-auron interaction types have been reported, but no theoretical basis for these have been found.&lt;br /&gt;
&lt;br /&gt;
== Starheart Rays ==&lt;br /&gt;
Starheart rays are RAC aurons not bound to physical matter in either realspace or the aether. These aurons have no realspace mass but do carry significant aetheric momentum. The absorption of Starheart rays is the primary means of transporting matter from realspace to the aether.&lt;br /&gt;
&lt;br /&gt;
= Souls =&lt;br /&gt;
Souls are collections of weak ARC and REC aurons whose aetheric and realspace interactions lead to many computational processes that give rise to consciousness. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Magic is the process by which the ARC aurons which compose a soul transport energy and matter from the Aether to realspace. Careful control of the order and structure of this process and the realspace positions of the links can result in phenomena ranging from the levitation of objects normally affected by gravity, to the creation of electrical arcs or incendiary blasts, to the summoning of matter into realspace.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=285</id>
		<title>Overview of Magic, Souls, and FTL technology</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=285"/>
		<updated>2022-01-15T21:25:11Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Aether ==&lt;br /&gt;
&lt;br /&gt;
== Auron ==&lt;br /&gt;
Interactions and transfers of matter, energy, and information between realspace and the Aether are effected by &#039;&#039;&#039;auras&#039;&#039;&#039; - systems of RAC (realspace to aether) and ARC (aether to realspace) microportal complexes known as &#039;&#039;&#039;aurons&#039;&#039;&#039;. Aurons serve to effect realspace or aetheric field transferences on matter and/or aetheric aspects to which they are bound; active arcane materials like [[sunsail]] attribute their properties to high densities of bound aurons. Auron-auron interactions take place through alterations of bound aetheric or realspace aspects; alternative interaction types have been reported, but the theoretical basis for these is yet unknown.&lt;br /&gt;
&lt;br /&gt;
== Starheart Rays ==&lt;br /&gt;
Starheart rays are RAC aurons not bound to physical matter in either realspace or the aether. These aurons have no realspace mass but do carry significant aetheric momentum. The absorption of Starheart rays is the primary means of transporting matter from realspace to the aether.&lt;br /&gt;
&lt;br /&gt;
= Souls =&lt;br /&gt;
Souls are collections of weak ARC and REC aurons whose aetheric and realspace interactions lead to many computational processes that give rise to consciousness. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Magic is the process by which the ARC aurons which compose a soul transport energy and matter from the Aether to realspace. Careful control of the order and structure of this process and the realspace positions of the links can result in phenomena ranging from the levitation of objects normally affected by gravity, to the creation of electrical arcs or incendiary blasts, to the summoning of matter into realspace.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=284</id>
		<title>Overview of Magic, Souls, and FTL technology</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Overview_of_Magic,_Souls,_and_FTL_technology&amp;diff=284"/>
		<updated>2022-01-15T20:52:35Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Aether ==&lt;br /&gt;
&lt;br /&gt;
== Auron ==&lt;br /&gt;
The simplest form of connection between realspace and the Aether is known as an aura. An auron can be thought of as a unidirectional portal linking realspace to the aether (known as a realspace-aether connection, R-A, or RAC auron) or aether to realspace connection (aether-realspace connection, A-R, or ARC auron). Matter in realspace with a strong enough RAC link will be transported to the Aether. Matter in the Aether with a strong ARC auron will be transported to realspace. Materials like [[sunsail]] have very strong permanent auras, and these auras give these substances their exotic properties. All interactions between auras occur in either realspace or the Aether.&lt;br /&gt;
&lt;br /&gt;
== Starheart Rays ==&lt;br /&gt;
Starheart rays are RAC aurons not bound to physical matter in either realspace or the aether. These aurons have no realspace mass but do carry significant aetheric momentum. The absorption of Starheart rays is the primary means of transporting matter from realspace to the aether.&lt;br /&gt;
&lt;br /&gt;
= Souls =&lt;br /&gt;
Souls are collections of weak ARC and REC aurons whose aetheric and realspace interactions lead to many computational processes that give rise to consciousness. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Magic is the process by which the ARC aurons which compose a soul transport energy and matter from the Aether to realspace. Careful control of the order and structure of this process and the realspace positions of the links can result in phenomena ranging from the levitation of objects normally affected by gravity, to the creation of electrical arcs or incendiary blasts, to the summoning of matter into realspace.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Plasma_Conduits&amp;diff=278</id>
		<title>Plasma Conduits</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Plasma_Conduits&amp;diff=278"/>
		<updated>2022-01-14T21:52:08Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Major Technologies]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma conduits&#039;&#039;&#039; are integral to the function of many high-energy systems, exploiting the emission behaviours of arcane plasmas to cheaply and safely transport heat at extreme temperatures (&amp;gt;5000 K) without need of bulky coils or secondary coolant loops.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Plasma conduits are fundamentally arcane resonance chambers. Neutral aetheric radiation from the arcane plasma within is reflected by successive layers each placed at different, slightly offset radii and responsive to different frequencies; the resulting series of standing waves generates sufficient arcane radiation pressure to limit plasma expansion. Each layer is accompanied by a dielectric mirror, minimising the escape of plasma-generated electromagnetic radiation from the conduit. Plasma conduits are still fairly lossy, however, further incentivizing the creation of systems with higher plasma velocities.&lt;br /&gt;
&lt;br /&gt;
Bends in plasma conduit systems are fairly complex due to the need to employ series of nonparallel resonant chambers without introducing undesirable lengthwise resonances, and are sensitive to even minor joint perturbations from vibration and thermal expansion cycles. Many engineers opt to use conventional electromagnetic containment for joints as a result, though there are a few notable exceptions.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Plasma_Conduits&amp;diff=277</id>
		<title>Plasma Conduits</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Plasma_Conduits&amp;diff=277"/>
		<updated>2022-01-14T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Plasma conduits&amp;#039;&amp;#039;&amp;#039; are integral to the function of many high-energy systems, exploiting the emission behaviours of arcane plasmas to cheaply and safely transport heat at extreme temperatures (&amp;gt;5000 K) without need of bulky coils or secondary coolant loops.  == Design == Plasma conduits are fundamentally arcane resonance chambers. Neutral aetheric radiation from the arcane plasma within is reflected by successive layers each placed at different, slightly offset radii a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Plasma conduits&#039;&#039;&#039; are integral to the function of many high-energy systems, exploiting the emission behaviours of arcane plasmas to cheaply and safely transport heat at extreme temperatures (&amp;gt;5000 K) without need of bulky coils or secondary coolant loops.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Plasma conduits are fundamentally arcane resonance chambers. Neutral aetheric radiation from the arcane plasma within is reflected by successive layers each placed at different, slightly offset radii and responsive to different frequencies; the resulting series of standing waves generates sufficient arcane radiation pressure to limit plasma expansion. Each layer is accompanied by a dielectric mirror, minimising the escape of plasma-generated electromagnetic radiation from the conduit. Plasma conduits are still fairly lossy, however, further incentivizing the creation of systems with higher plasma velocities.&lt;br /&gt;
&lt;br /&gt;
Bends in plasma conduit systems are fairly complex due to the need to employ series of nonparallel resonant chambers without introducing undesirable lengthwise resonances, and are sensitive to even minor joint perturbations from vibration and thermal expansion cycles. Many engineers opt to use conventional electromagnetic containment for joints as a result, though there are a few notable exceptions.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Major_Technologies&amp;diff=276</id>
		<title>Index of Major Technologies</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Major_Technologies&amp;diff=276"/>
		<updated>2022-01-14T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of major technologies, mechanical principles, and devices which play an outsized role in the life and economy of Elyrion.&lt;br /&gt;
&lt;br /&gt;
If you are looking for military technologies, see [[Index of Weapons Systems]].&lt;br /&gt;
&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Arcanostatics]]&lt;br /&gt;
&lt;br /&gt;
[[Arcane Plasma]]&lt;br /&gt;
&lt;br /&gt;
[[Artificial Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
[[Lasers]]&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
[[Particle Beams]]&lt;br /&gt;
&lt;br /&gt;
[[Plasma Conduits]]&lt;br /&gt;
&lt;br /&gt;
[[Pseudo-Gravity Generator]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Railguns]]&lt;br /&gt;
&lt;br /&gt;
[[Resonant Arcane Dynamics]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Shields]]&lt;br /&gt;
&lt;br /&gt;
[[Soul Engrams]]&lt;br /&gt;
&lt;br /&gt;
[[Starheart Drive]]&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
[[Transmutation]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=275</id>
		<title>Index of Weapons Systems</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=275"/>
		<updated>2022-01-14T21:02:34Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index Hub and Principal Landing Zone]])&lt;br /&gt;
&lt;br /&gt;
This page contains an index of weapons systems and military technologies used in Elyrion.&lt;br /&gt;
&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
[[Neutron Charge Weapons]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=274</id>
		<title>Index of Weapons Systems</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Weapons_Systems&amp;diff=274"/>
		<updated>2022-01-14T21:01:34Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;This page contains an index of weapons systems and military technologies used in Elyrion.  == Index ==  === N === Neutron Charge Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of weapons systems and military technologies used in Elyrion.&lt;br /&gt;
&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
[[Neutron Charge Weapons]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Lasers&amp;diff=273</id>
		<title>Lasers</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Lasers&amp;diff=273"/>
		<updated>2022-01-14T20:59:53Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Major Technologies]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: This article is a stub.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lasers&#039;&#039;&#039; are devices for emitting coherent electromagnetic radiation based on the principle of amplication through stimulated emission. Derivative systems using similar principles employing gravitational, strong, weak, and arcane fields exist separately, but are often referred to under the same name due to the ubiquity of hybrid-field systems and overlaps in function and application.&lt;br /&gt;
&lt;br /&gt;
Lasers are an ancient technology, having been independently developed countless times over the course of Elyrion&#039;s history. Early lasers were prone to overheating, limited in frequency, and were often limited in power output; modern lasers use a variety of different optical and arcanic principles to improve performance, efficiency, and compactness.&lt;br /&gt;
&lt;br /&gt;
== Laser Derivative Systems ==&lt;br /&gt;
Following the successful application of laser principles to non-electromagnetic fields with the development of [[Resonant Arcane Dynamics|resonant arcane dynamics]], a variety of hybrid-field lasers have emerged.&lt;br /&gt;
&lt;br /&gt;
=== Aetheric Lasers ===&lt;br /&gt;
Fundamental to coherently resoarcane machines, aetheric lasers phase in and out of realspace at a rate determined by its frequency. In this way, they are capable of carrying information between Aetheric and realspace phenomena, and exhibit variations in speed key to measuring ambient realspace-Aether coupling - in essence, a waveform-dependent magic detector.&lt;br /&gt;
&lt;br /&gt;
Pre-Silence aetheric lasers are known to have played roles in ley-line manipulation; presently, they are used in sensors and information technologies.&lt;br /&gt;
&lt;br /&gt;
== Common Laser Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Infrared, visible-light, and ultraviolet lasers are ubiquitous in electronics manufacturing and fabrication processes for cutting, etching, and deposition&lt;br /&gt;
&lt;br /&gt;
=== Information Technology ===&lt;br /&gt;
Laser scanning and spectroscopy are common tools, and lasers are vital to the operation of deep-space and fiber optic-based communication devices. Laser-based computation, while pioneered by many independent groups, is dominated primarily by aetheric lasers - if at least partially due to their relevance in artificial intelligence and theoarcane technologies.&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
Personal laser weapons are ubiquitous in Elyrion, coming in many different shapes and sizes. Common amongst them, however, is the tendency to employ vacuum UV so as to more easily penetrate materials; arcanoplasma-based X-ray lasers exist, but are prone to breakdowns when compared to their more reliable Pre-Silence counterparts.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=272</id>
		<title>Neutron Charge Weapons</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=272"/>
		<updated>2022-01-14T20:59:09Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
return to ([[Index of Weapons Systems]])&lt;br /&gt;
&lt;br /&gt;
Neutron charge weapons are low-energy hypervelocity ballistic weapons designed to fire unshielded microfusion explosives, employed for their high accuracy, long range, and shield-defeating capabilities. While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - an evolution of conventional plasma weapons and ballistics - is unrelated, having arisen independently in the Kamma Reef, Mal Pacifica, and Haelo Astrae shortly after the development of [[fusion dust]] in the 2340s.&lt;br /&gt;
&lt;br /&gt;
Anti-personnel weapons of this type operate primarily via acute whole-body radiation exposure, causing nausea, severe nervous system dysfunction, and near-certain death if not stabilized within minutes. Use of handheld neutron charge weapons in war is condemned as a war crime by virtually all governments, but examples - most often, those types manufactured by [[Sialumh Heavy Industries#SHIASD|SHIASD]] - often find themselves in the hands of mercenaries and brigands.&lt;br /&gt;
&lt;br /&gt;
Anti-ship neutron charge weapons, despite being incapable of defeating most hostile-environment crew shielding arrangements without severe hull damage, are still capable weapons when deployed en masse - the flood of penetrating radiation causes deep thermal damage which cannot be mitigated using ablative or spaced armour arrangements, and damages sensor and computer systems such that defending against other weapon types becomes difficult. Small craft are particularly vulnerable, making these weapons a favorite of anti-piracy operations along the East Wendingways outskirts.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Neutron charge weapons are primarily constrained by two measures: the size of the imploding projectile, and the impact velocity of the projectile, which provides the energy to kickstart the fusion reaction. Velocities of at least 10 km/s are typically required to correctly detonate a neutron charge projectile, which itself contains a number of arcanokinetic focusing lenses throughout. Reaction efficiency varies, but typically sits between 2-3%; measures have been taken to improve this metric, but matters of expense, manufacturing difficulty, and radiotoxicity have so far stymied most.&lt;br /&gt;
&lt;br /&gt;
=== Launcher ===&lt;br /&gt;
Neutron charge launchers, due to the requirement for such high velocity with solid projectiles, are seldom based on conventional chemical, rail, or even coil propulsion technology. The high complexity and small size of the projectile precludes the inclusion of efficient armatures, and the extreme acceleration required outpaces conventional chemical propulsion. To resolve this issue, most neutron charge launchers employ a hybrid of technologies revolving around the use of ion-gas armatures and electrostatic levitation of the projectile to provide contactless propulsion without risk of joule heating.&lt;br /&gt;
&lt;br /&gt;
Ionisation of the projectile and armature gas is the primary limit on fire rate to most neutron charge weapons&lt;br /&gt;
&lt;br /&gt;
=== Projectile ===&lt;br /&gt;
Neutron charge projectiles are specially designed to exploit the relative homogeneity of high-energy impact physics to reliably compress their payloads along multiple axes, employing special crystals with extremely high speed of sound (25-30 km/s) in layered configurations so as to efficiently constrain the rate of implosion. Acoustically insulated high-energy materials are electrically detonated nanoseconds before the projectile completely disintegrates, shaping the impact plasma and protecting the secondary hybrid-Z reflector backing the liquid jet consisting the [[fusion dust]] core (via hollow charge effect); in this way, the plasma-jet lasing effect can be exploited for energy retention and further concentration.&lt;br /&gt;
&lt;br /&gt;
Many of these measures are taken so as to minimise the necessary amount of sunsail/sunshield compound in the fusion dust, reducing costs and the amount of incurred solar drift.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
A list of common neutron charge weapons is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
* [[fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Ship NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
* [[FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=271</id>
		<title>Neutron Charge Weapons</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=271"/>
		<updated>2022-01-14T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
return to ([[Index of Technologies]])&lt;br /&gt;
&lt;br /&gt;
Neutron charge weapons are low-energy hypervelocity ballistic weapons designed to fire unshielded microfusion explosives, employed for their high accuracy, long range, and shield-defeating capabilities. While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - an evolution of conventional plasma weapons and ballistics - is unrelated, having arisen independently in the Kamma Reef, Mal Pacifica, and Haelo Astrae shortly after the development of [[fusion dust]] in the 2340s.&lt;br /&gt;
&lt;br /&gt;
Anti-personnel weapons of this type operate primarily via acute whole-body radiation exposure, causing nausea, severe nervous system dysfunction, and near-certain death if not stabilized within minutes. Use of handheld neutron charge weapons in war is condemned as a war crime by virtually all governments, but examples - most often, those types manufactured by [[Sialumh Heavy Industries#SHIASD|SHIASD]] - often find themselves in the hands of mercenaries and brigands.&lt;br /&gt;
&lt;br /&gt;
Anti-ship neutron charge weapons, despite being incapable of defeating most hostile-environment crew shielding arrangements without severe hull damage, are still capable weapons when deployed en masse - the flood of penetrating radiation causes deep thermal damage which cannot be mitigated using ablative or spaced armour arrangements, and damages sensor and computer systems such that defending against other weapon types becomes difficult. Small craft are particularly vulnerable, making these weapons a favorite of anti-piracy operations along the East Wendingways outskirts.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Neutron charge weapons are primarily constrained by two measures: the size of the imploding projectile, and the impact velocity of the projectile, which provides the energy to kickstart the fusion reaction. Velocities of at least 10 km/s are typically required to correctly detonate a neutron charge projectile, which itself contains a number of arcanokinetic focusing lenses throughout. Reaction efficiency varies, but typically sits between 2-3%; measures have been taken to improve this metric, but matters of expense, manufacturing difficulty, and radiotoxicity have so far stymied most.&lt;br /&gt;
&lt;br /&gt;
=== Launcher ===&lt;br /&gt;
Neutron charge launchers, due to the requirement for such high velocity with solid projectiles, are seldom based on conventional chemical, rail, or even coil propulsion technology. The high complexity and small size of the projectile precludes the inclusion of efficient armatures, and the extreme acceleration required outpaces conventional chemical propulsion. To resolve this issue, most neutron charge launchers employ a hybrid of technologies revolving around the use of ion-gas armatures and electrostatic levitation of the projectile to provide contactless propulsion without risk of joule heating.&lt;br /&gt;
&lt;br /&gt;
Ionisation of the projectile and armature gas is the primary limit on fire rate to most neutron charge weapons&lt;br /&gt;
&lt;br /&gt;
=== Projectile ===&lt;br /&gt;
Neutron charge projectiles are specially designed to exploit the relative homogeneity of high-energy impact physics to reliably compress their payloads along multiple axes, employing special crystals with extremely high speed of sound (25-30 km/s) in layered configurations so as to efficiently constrain the rate of implosion. Acoustically insulated high-energy materials are electrically detonated nanoseconds before the projectile completely disintegrates, shaping the impact plasma and protecting the secondary hybrid-Z reflector backing the liquid jet consisting the [[fusion dust]] core (via hollow charge effect); in this way, the plasma-jet lasing effect can be exploited for energy retention and further concentration.&lt;br /&gt;
&lt;br /&gt;
Many of these measures are taken so as to minimise the necessary amount of sunsail/sunshield compound in the fusion dust, reducing costs and the amount of incurred solar drift.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
A list of common neutron charge weapons is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
* [[fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Ship NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
* [[FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Lasers&amp;diff=270</id>
		<title>Lasers</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Lasers&amp;diff=270"/>
		<updated>2022-01-14T20:38:44Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;(return to Index of Major Technologies) WARNING - STUB  &amp;#039;&amp;#039;&amp;#039;Lasers&amp;#039;&amp;#039;&amp;#039; are devices for emitting coherent electromagnetic radiation based on the principle of amplication through stimulated emission. Derivative systems using similar principles employing gravitational, strong, weak, and arcane fields exist separately, but are often referred to under the same name due to the ubiquity of hybrid-field systems and overlaps in function and application.  Lasers are an ancient t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Major Technologies]]) WARNING - STUB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lasers&#039;&#039;&#039; are devices for emitting coherent electromagnetic radiation based on the principle of amplication through stimulated emission. Derivative systems using similar principles employing gravitational, strong, weak, and arcane fields exist separately, but are often referred to under the same name due to the ubiquity of hybrid-field systems and overlaps in function and application.&lt;br /&gt;
&lt;br /&gt;
Lasers are an ancient technology, having been independently developed countless times over the course of Elyrion&#039;s history. Early lasers were prone to overheating, limited in frequency, and were often limited in power output; modern lasers use a variety of different optical and arcanic principles to improve performance, efficiency, and compactness.&lt;br /&gt;
&lt;br /&gt;
== Laser Derivative Systems ==&lt;br /&gt;
Following the successful application of laser principles to non-electromagnetic fields with the development of [[Resonant Arcane Dynamics|resonant arcane dynamics]], a variety of hybrid-field lasers have emerged.&lt;br /&gt;
&lt;br /&gt;
=== Aetheric Lasers ===&lt;br /&gt;
Fundamental to coherently resoarcane machines, aetheric lasers phase in and out of realspace at a rate determined by its frequency. In this way, they are capable of carrying information between Aetheric and realspace phenomena, and exhibit variations in speed key to measuring ambient realspace-Aether coupling - in essence, a waveform-dependent magic detector.&lt;br /&gt;
&lt;br /&gt;
Pre-Silence aetheric lasers are known to have played roles in ley-line manipulation; presently, they are used in sensors and information technologies.&lt;br /&gt;
&lt;br /&gt;
== Common Laser Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Manufacturing ===&lt;br /&gt;
Infrared, visible-light, and ultraviolet lasers are ubiquitous in electronics manufacturing and fabrication processes for cutting, etching, and deposition&lt;br /&gt;
&lt;br /&gt;
=== Information Technology ===&lt;br /&gt;
Laser scanning and spectroscopy are common tools, and lasers are vital to the operation of deep-space and fiber optic-based communication devices. Laser-based computation, while pioneered by many independent groups, is dominated primarily by aetheric lasers - if at least partially due to their relevance in artificial intelligence and theoarcane technologies.&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
Personal laser weapons are ubiquitous in Elyrion, coming in many different shapes and sizes. Common amongst them, however, is the tendency to employ vacuum UV so as to more easily penetrate materials; arcanoplasma-based X-ray lasers exist, but are prone to breakdowns when compared to their more reliable Pre-Silence counterparts.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=264</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=264"/>
		<updated>2022-01-14T17:33:55Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of [[amber]], gold nanoflakes, sunsail nanoparticles, and [[mithral]] vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy [[lasers]], microfission reactors, emergency flares, and [[Neutron Charge Weapons|neutron charges]], among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;br /&gt;
&lt;br /&gt;
== Operating Principle ==&lt;br /&gt;
When fusion dust is imploded, the rapidly compressing mithral vapour and sunsail nanoparticles, magically charged and shifted out of phase by the disintegrating amber, generates an induced cross-dimensional arcane field such that a negative Starheart monopole is formed at the locus of each fuel bubble. Stabilised by the arcanocapacitive properties of amber-gold compound, these microportals provide leakless confinement of the decomposing, imploding fusion fuel; due to the phasing effect of Starheart energy, the resulting fusion plasma can reach extremely high density without experiencing plasma instabilities.&lt;br /&gt;
&lt;br /&gt;
When these microportals collapse, the fusion plasma phases into realspace at densities comparable to those achieved by thermonuclear bombs. &lt;br /&gt;
&lt;br /&gt;
It is suspected by some in the [[Academia Arcanos]] that the principles of fusion dust are at least partially related to those employed in early Pre-Silence nova weapons of Conclave make; the Navigator has personally sponsored several investigations of Maciha Zagramen and [[Sialumh Heavy Industries#SHIMAD|SHIMAD]], but has so far failed to find incriminating evidence.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=263</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=263"/>
		<updated>2022-01-14T17:05:54Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of [[amber]], gold nanoflakes, sunsail nanoparticles, and [[mithral]] vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy [[lasers]], microfission reactors, emergency flares, and [[Neutron Charge Weapons|neutron charges]], among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;br /&gt;
&lt;br /&gt;
== Operating Principle ==&lt;br /&gt;
When fusion dust is imploded, the rapidly compressing mithral vapour and sunsail nanoparticles, magically charged and shifted out of phase by the disintegrating amber, generates an induced cross-dimensional arcane field such that a negative Starheart monopole is formed at the locus of each fuel bubble. Stabilised by the arcanocapacitive properties of amber-gold compound, these microportals provide leakless confinement of the decomposing, imploding fusion fuel; due to the phasing effect of Starheart energy, the resulting fusion plasma can reach extremely high density without experiencing plasma instabilities.&lt;br /&gt;
&lt;br /&gt;
When these microportals collapse, the fusion plasma phases into realspace at densities comparable to those achieved by thermonuclear bombs. &lt;br /&gt;
&lt;br /&gt;
It is suspected by some in the [[Academia Arcanos]] that the principles of fusion dust are at least partially related to those employed in early Pre-Silence nova weapons of Conclave make; the Navigator has personally sponsored several investigations of Maciha Zagramen and [[Sialumh Heavy Industries#SHIMAD|SHIMAD]], but has so far failed to find incriminating evidence.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=262</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=262"/>
		<updated>2022-01-14T16:55:40Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of [[amber]], gold nanoflakes, sunsail nanoparticles, and [[mithral]] vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy [[lasers]], microfission reactors, emergency flares, and [[Neutron Charge Weapons|neutron charges]], among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;br /&gt;
&lt;br /&gt;
== Operating Principle ==&lt;br /&gt;
When fusion dust is imploded, the rapidly compressing mithral vapour and sunsail nanoparticles, magically charged and shifted out of phase by the disintegrating amber, generates an induced cross-dimensional arcane field such that a negative Starheart monopole is formed at the locus of each fuel bubble. Stabilised by the arcanocapacitive properties of amber-gold compound, these microportals provide leakless confinement of the decomposing, imploding fusion fuel; due to the phasing effect of Starheart energy, the resulting fusion plasma can reach extremely high density without experiencing plasma instabilities.&lt;br /&gt;
&lt;br /&gt;
When these microportals collapse, the fusion plasma phases into realspace at densities comparable to those achieved by thermonuclear bombs; &lt;br /&gt;
&lt;br /&gt;
It is suspected by some in the [[Academia Arcanos]] that the principles of fusion dust are at least partially related to those employed in early Pre-Silence nova weapons of Conclave make; the Navigator has personally sponsored several investigations of Maciha Zagramen and [[Sialumh Heavy Industries#SHIMAD|SHIMAD]], but has so far failed to find incriminating evidence.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Amber&amp;diff=261</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Amber&amp;diff=261"/>
		<updated>2022-01-14T16:22:29Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; is one of only a few substances known to interact with [[Starheart]] energy, and the only material capable of storing large quantities of it for prolonged periods of time.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Major_Technologies&amp;diff=260</id>
		<title>Index of Major Technologies</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Major_Technologies&amp;diff=260"/>
		<updated>2022-01-14T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of major technologies, mechanical principles, and devices which play an outsized role in the life and economy of Elyrion.&lt;br /&gt;
&lt;br /&gt;
== Index ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Arcanostatics]]&lt;br /&gt;
&lt;br /&gt;
[[Arcane Plasma]]&lt;br /&gt;
&lt;br /&gt;
[[Artificial Intelligence]]&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
[[Lasers]]&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
[[Particle Beams]]&lt;br /&gt;
&lt;br /&gt;
[[Plasma Conduits]]&lt;br /&gt;
&lt;br /&gt;
[[Pseudo-Gravity Generator]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Railguns]]&lt;br /&gt;
&lt;br /&gt;
[[Resonant Arcane Dynamics]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Shields]]&lt;br /&gt;
&lt;br /&gt;
[[Soul Engrams]]&lt;br /&gt;
&lt;br /&gt;
[[Starheart Drive]]&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
[[Transmutation]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Amber&amp;diff=259</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Amber&amp;diff=259"/>
		<updated>2022-01-14T16:17:46Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;(return to [https://theocoulson.com/elyrion-annals/Index%20of%20Exotic%20Materials Index of Exotic Materials])  &amp;#039;&amp;#039;&amp;#039;Amber&amp;#039;&amp;#039;&amp;#039; is one of only a few substances known to interact with [https://theocoulson.com/elyrion-annals/Starheart Starheart] energy, and the only material capable of storing large quantities of it for prolonged periods of time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [https://theocoulson.com/elyrion-annals/Index%20of%20Exotic%20Materials Index of Exotic Materials])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; is one of only a few substances known to interact with [https://theocoulson.com/elyrion-annals/Starheart Starheart] energy, and the only material capable of storing large quantities of it for prolonged periods of time.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=258</id>
		<title>Index of Exotic Materials</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=258"/>
		<updated>2022-01-14T16:16:46Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of exotic materials and substances used throughout Elyrion.&lt;br /&gt;
&lt;br /&gt;
==Index==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Adamantium|Adamantite]]&lt;br /&gt;
&lt;br /&gt;
[[Animite]]&lt;br /&gt;
&lt;br /&gt;
[[Amber]]&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
[[Fusion Dust]]&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
[[Glastite]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
[[Mithral]]&lt;br /&gt;
&lt;br /&gt;
[[Muonium]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Sacriite]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=257</id>
		<title>Index of Exotic Materials</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Exotic_Materials&amp;diff=257"/>
		<updated>2022-01-14T16:04:09Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;This page contains an index of exotic materials and substances used throughout Elyrion.  ==Index==  === A === Adamantite  Animite  === F === Fusion Dust  === G === Glastite  === M === Mithral  Muonium  === R === Red Amber  === S === Sacriite&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains an index of exotic materials and substances used throughout Elyrion.&lt;br /&gt;
&lt;br /&gt;
==Index==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Adamantium|Adamantite]]&lt;br /&gt;
&lt;br /&gt;
[[Animite]]&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
[[Fusion Dust]]&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
[[Glastite]]&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
[[Mithral]]&lt;br /&gt;
&lt;br /&gt;
[[Muonium]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Red Amber]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Sacriite]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=256</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=256"/>
		<updated>2022-01-14T15:46:34Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=255</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=255"/>
		<updated>2022-01-14T15:35:40Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Exotic Materials|Exotic Materials Index]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=254</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=254"/>
		<updated>2022-01-14T15:18:28Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Factions]]) &lt;br /&gt;
&lt;br /&gt;
Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicles and industrial equipment. Though formally headquartered in [[Port Auren]] since 2383 SSD, its administrative facilities and megascale manufactories are located outside of Compact space in accordance with an agreement made with [[Concord Industries]] in 2478 SSD. However, Compact regulators have demurred on Concord&#039;s attempts to enforce the agreement when it comes to sales of Sialumh products in Compact space via intermediary firms, and while these supply chains are often ephemeral, the rivalry of the two industrial behemoths has continued to burn as brightly as ever. &lt;br /&gt;
&lt;br /&gt;
From mining drones to plasma weaponry, Sialumh Heavy Industries produces, licenses, and maintains a wide array of patterns in close partnership with its users; its devolved organisation, close relationship with freelance collectives, and apolitical stance has earned it access to vast libraries of technical solutions and accurate customer feedback, contributing to a well-earned reputation for versatility and reliability amongst specialists and guilds; though products seldom incorporate the highest-performance technologies or the most intuitive of interfaces, they are widely considered to be well-built. &lt;br /&gt;
&lt;br /&gt;
Experimental devices and prototypes built by Sialumh Heavy Industries and its subdivisions are as numerous as they are widespread; while its megascale manufacturies are well-protected, smaller workshops and individual freelancers frequently run into trouble with outlaws and attention from unscrupulous organisations. Sialumh Heavy Industries&#039; large size and manufacturing quality typically prevents the final product from being outcompeted by imitations on release by a large margin, but a disturbing amount of bizzare equipment finds its way into the hands of pirates, smugglers, and brigands. &lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
Sialumh Heavy Industries is run largely from the bottom up, with individual employees and associated freelancers voting and petitioning in order to effect changes in workplace and project policy; its managers and divisional representatives are elected, and its five executives are voted in by randomly-picked committees following their appointment. &lt;br /&gt;
&lt;br /&gt;
95% of company ownership is distributed among the employees, with remaining stocks listed on exchanges throughout the [[Nova Compact]], [[Pelor Cluster Union]], and [[Alari Empire]]. Subdivisions are listed separately.&lt;br /&gt;
&lt;br /&gt;
== Major Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) was inducted into Sialumh Heavy Industries in a merger in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;: (&amp;gt;10K units, tonnes manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed and released post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of military-grade aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;: (&amp;gt;100 units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;br /&gt;
&lt;br /&gt;
=== SHIASD ===&lt;br /&gt;
SHIASD (Sialumh Heavy Industries Armaments and Security Division) (or SHISD until 2361) was officialised just two years after the founding merger in 2319, in a merger of 13 different mercenary and security companies possessing deep partnerships with the founding firms. While at first purely for security purposes, division employment policies and the close integration of SHIASD generated an influx of engineers, private military scientists, and in-house medical personnel transferring from other divisions of Sialumh Heavy Industries to support its members. This eventually resulted in the prototyping and release of a number of weapons and other military-grade equipment, which are widely sold today.&lt;br /&gt;
&lt;br /&gt;
As of present, SHIASD is working closely with the [[Hledat Federal Concord]] to develop compact anti-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039; (&amp;gt;10K units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
*[[fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
*[[Emergency Medical Stasis|SHI Humanoid Stasis Trauma Bag]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcR-series Flammable Environment Pistol]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcC-series Flammable Environment Carbine]]&lt;br /&gt;
*[[FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
*[[FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_dust&amp;diff=253</id>
		<title>Fusion dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_dust&amp;diff=253"/>
		<updated>2022-01-14T15:16:19Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Pikaneer moved page Fusion dust to Fusion Dust: squawk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fusion Dust]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=252</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=252"/>
		<updated>2022-01-14T15:16:19Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Pikaneer moved page Fusion dust to Fusion Dust: squawk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Major Technologies]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=251</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=251"/>
		<updated>2022-01-14T15:15:14Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Major Technologies]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=250</id>
		<title>Fusion Dust</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Fusion_Dust&amp;diff=250"/>
		<updated>2022-01-14T15:14:37Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Fusion dust&amp;#039;&amp;#039;&amp;#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fusion dust&#039;&#039;&#039;, a key component of many micronuclear devices, is a magnetoarcane mixture typically consisting of red amber, gold nanoflakes, and arcaellium vapor-filled metallic hydrogen bubbles. Fusion dust can be found in high-energy lasers, microfission reactors, emergency flares, and neutron charges, among other devices, The isotopic makeup of the metallic hydrogen varies from composition to composition; D-T is often used, but tritium-suppressed D-D is preferred for most applications due to its reduced radioactivity and greater affinity towards kinetic converters. &lt;br /&gt;
&lt;br /&gt;
Perfected by [[Sialumh Heavy Industries#SHIMAD|Archipelago Atomics]] and a team led by the enigmatic Anaszcan [[Maciha Zagramen]] in 2340 SSD, fusion dust and its underlying principles revolutionised the energetic materials industry. Though its radioactivity and high activation threshold limited its applications, chemical cells using similar mixtures emerged with unparalleled power densities, revolutionising the field of handheld energy weapons.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=249</id>
		<title>Neutron Charge Weapons</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=249"/>
		<updated>2022-01-14T14:29:50Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
return to ([[Index of Technologies]])&lt;br /&gt;
&lt;br /&gt;
Neutron charge weapons are low-energy hypervelocity ballistic weapons designed to fire unshielded microfusion explosives, employed for their high accuracy, long range, and shield-defeating capabilities. While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - an evolution of conventional plasma weapons and ballistics - is unrelated, having arisen independently in the Kamma Reef, Mal Pacifica, and Haelo Astrae shortly after the development of [[fusion dust]] in the 2340s.&lt;br /&gt;
&lt;br /&gt;
Anti-personnel weapons of this type operate primarily via acute whole-body radiation exposure, causing nausea, severe nervous system dysfunction, and near-certain death if not stabilized within minutes. Use of handheld neutron charge weapons in war is condemned as a war crime by virtually all governments, but examples - most often, those types manufactured by [[Sialumh Heavy Industries#SHIASD|SHIASD]] - often find themselves in the hands of mercenaries and brigands.&lt;br /&gt;
&lt;br /&gt;
Anti-ship neutron charge weapons, despite being incapable of defeating most hostile-environment crew shielding arrangements without severe hull damage, are still capable weapons when deployed en masse - the flood of penetrating radiation causes deep thermal damage which cannot be mitigated using ablative or spaced armour arrangements, and damages sensor and computer systems such that defending against other weapon types becomes difficult. Small craft are particularly vulnerable, making these weapons a favorite of anti-piracy operations along the East Wendingways outskirts.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Neutron charge weapons are primarily constrained by two measures: the size of the imploding projectile, and the impact velocity of the projectile, which provides the energy to kickstart the fusion reaction. Velocities of at least 10 km/s are typically required to correctly detonate a neutron charge projectile, which itself contains a number of arcanokinetic focusing lenses throughout. Reaction efficiency varies, but typically sits between 2-3%; measures have been taken to improve this metric, but matters of expense, manufacturing difficulty, and radiotoxicity have so far stymied most.&lt;br /&gt;
&lt;br /&gt;
=== Launcher ===&lt;br /&gt;
Neutron charge launchers, due to the requirement for such high velocity with solid projectiles, are seldom based on conventional chemical, rail, or even coil propulsion technology. The high complexity and small size of the projectile precludes the inclusion of efficient armatures, and the extreme acceleration required outpaces conventional chemical propulsion. To resolve this issue, most neutron charge launchers employ a hybrid of technologies revolving around the use of ion-gas armatures and electrostatic levitation of the projectile to provide contactless propulsion without risk of joule heating.&lt;br /&gt;
&lt;br /&gt;
Ionisation of the projectile and armature gas is the primary limit on fire rate to most neutron charge weapons&lt;br /&gt;
&lt;br /&gt;
=== Projectile ===&lt;br /&gt;
Neutron charge projectiles are specially designed to exploit the relative homogeneity of high-energy impact physics to reliably compress their payloads along multiple axes, employing special crystals with extremely high speed of sound (25-30 km/s) in layered configurations so as to efficiently constrain the rate of implosion. Acoustically insulated high-energy materials are electrically detonated nanoseconds before the projectile completely disintegrates, shaping the impact plasma and protecting the secondary hybrid-Z reflector backing the liquid jet consisting the [[fusion dust]] core (via hollow charge effect); in this way, the plasma-jet lasing effect can be exploited for energy retention and further concentration.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
A list of common neutron charge weapons is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
* [[fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Ship NCWs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
* [[FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=248</id>
		<title>Neutron Charge Weapons</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=248"/>
		<updated>2022-01-14T05:12:35Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
return to ([[Index of Technologies]])&lt;br /&gt;
&lt;br /&gt;
Neutron charge weapons are low-energy hypervelocity ballistic weapons designed to fire unshielded microfusion explosives, employed for their high accuracy, long range, and shield-defeating capabilities. Anti-personnel weapons of this type operate primarily via acute whole-body radiation exposure, causing nausea, severe nervous system dysfunction, and near-certain death if not stabilized within minutes. Use of handheld neutron charge weapons in war is condemned as a war crime by virtually all governments, but examples - most often, those types manufactured by [[Sialumh Heavy Industries#SHIASD|SHIASD]] - often find themselves in the hands of mercenaries and brigands.&lt;br /&gt;
&lt;br /&gt;
Anti-ship neutron charge weapons, despite being incapable of defeating most hostile-environment crew shielding arrangements without severe hull damage, are still capable weapons when deployed en masse - the flood of penetrating radiation causes deep thermal damage which cannot be mitigated using ablative or spaced armour arrangements, and damages sensor and computer systems such that defending against other weapon types becomes difficult. Small craft are particularly vulnerable, making these weapons a favorite of anti-piracy operations along the East Wendingways outskirts.&lt;br /&gt;
&lt;br /&gt;
While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - an evolution of conventional plasma weapons and ballistics - is unrelated, having arisen independently in the Kamma Reef, Mal Pacifica, and Haelo Astrae shortly after the development of [[fusion dust]] in the 2340s.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
Neutron charge weapons are primarily constrained by two measures: the size of the imploding projectile, and the impact velocity of the projectile, which provides the energy to kickstart the fusion reaction. Velocities of at least 10 km/s are typically required to correctly detonate a neutron charge projectile, which itself contains a number of arcanokinetic focusing lenses throughout. Reaction efficiency varies, but typically sits between 2-3%; measures have been taken to improve this metric, but matters of expense, manufacturing difficulty, and radiotoxicity have so far stymied most.&lt;br /&gt;
&lt;br /&gt;
=== Launcher ===&lt;br /&gt;
Neutron charge launchers, due to the requirement for such high velocity with solid projectiles, are seldom based on conventional chemical, rail, or even coil propulsion technology. The high complexity and small size of the projectile precludes the inclusion of efficient armatures, and the extreme acceleration required outpaces conventional chemical propulsion.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=247</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=247"/>
		<updated>2022-01-14T00:17:45Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(return to [[Index of Factions]]) &lt;br /&gt;
&lt;br /&gt;
Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicles and industrial equipment. Though formally headquartered in [[Port Auren]] since 2383 SSD, its administrative facilities and megascale manufactories are located outside of Compact space in accordance with an agreement made with [[Concord Industries]] in 2478 SSD. However, Compact regulators have demurred on Concord&#039;s attempts to enforce the agreement when it comes to sales of Sialumh products in Compact space via intermediary firms, and while these supply chains are often ephemeral, the rivalry of the two industrial behemoths has continued to burn as brightly as ever. &lt;br /&gt;
&lt;br /&gt;
From mining drones to plasma weaponry, Sialumh Heavy Industries produces, licenses, and maintains a wide array of patterns in close partnership with its users; its devolved organisation, close relationship with freelance collectives, and apolitical stance has earned it access to vast libraries of technical solutions and accurate customer feedback, contributing to a well-earned reputation for versatility and reliability amongst specialists and guilds; though products seldom incorporate the highest-performance technologies or the most intuitive of interfaces, they are widely considered to be well-built. &lt;br /&gt;
&lt;br /&gt;
Experimental devices and prototypes built by Sialumh Heavy Industries and its subdivisions are as numerous as they are widespread; while its megascale manufacturies are well-protected, smaller workshops and individual freelancers frequently run into trouble with outlaws and attention from unscrupulous organisations. Sialumh Heavy Industries&#039; large size and manufacturing quality typically prevents the final product from being outcompeted by imitations on release by a large margin, but a disturbing amount of bizzare equipment finds its way into the hands of pirates, smugglers, and brigands. &lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
Sialumh Heavy Industries is run largely from the bottom up, with individual employees and associated freelancers voting and petitioning in order to effect changes in workplace and project policy; its managers and divisional representatives are elected, and its five executives are voted in by randomly-picked committees following their appointment. &lt;br /&gt;
&lt;br /&gt;
95% of company ownership is distributed among the employees, with remaining stocks listed on exchanges throughout the [[Nova Compact]], [[Pelor Cluster Union]], and [[Alari Empire]]. Subdivisions are listed separately.&lt;br /&gt;
&lt;br /&gt;
== Major Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) was inducted into Sialumh Heavy Industries in a merger in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;: (&amp;gt;10K units, tonnes manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Index.php?title=Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed and released post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of military-grade aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;: (&amp;gt;100 units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;br /&gt;
&lt;br /&gt;
=== SHIASD ===&lt;br /&gt;
SHIASD (Sialumh Heavy Industries Armaments and Security Division) (or SHISD until 2361) was officialised just two years after the founding merger in 2319, in a merger of 13 different mercenary and security companies possessing deep partnerships with the founding firms. While at first purely for security purposes, division employment policies and the close integration of SHIASD generated an influx of engineers, private military scientists, and in-house medical personnel transferring from other divisions of Sialumh Heavy Industries to support its members. This eventually resulted in the prototyping and release of a number of weapons and other military-grade equipment, which are widely sold today.&lt;br /&gt;
&lt;br /&gt;
As of present, SHIASD is working closely with the [[Hledat Federal Concord]] to develop compact anti-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039; (&amp;gt;10K units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[Neutron Charge Weapons|fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
*[[Neutron Charge Weapons|fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
*[[Emergency Medical Stasis|SHI Humanoid Stasis Trauma Bag]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcR-series Flammable Environment Pistol]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcC-series Flammable Environment Carbine]]&lt;br /&gt;
*[[Neutron Charge Weapons|FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
*[[Neutron Charge Weapons|FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Anazcans&amp;diff=246</id>
		<title>Anazcans</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Anazcans&amp;diff=246"/>
		<updated>2022-01-14T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: did some rewording here and there, expanded a little on language, made article more tone-neutral, removed implication that anybody actually knows where exactly the Anaszcan origin world is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Anaszcans (alt.: Anazcans) are an ancient race, having experienced hundreds of thousands of years of civilization. Dispersed far and wide throughout Elyrion and the vast expanse of the former [[The Conclave of Anaszca|Conclave]] and [[Kingdom of Oran]], many groups nevertheless retain many common traditions - many a traveller has found themselves baffled by the utterly byzantine, yet apparently well-maintained etiquette and bureaucratic particulars of Anaszcan society. Anaszcans are a bipedal avian race with bright plumage and reptilian features, sturdily built and with affinities for magic and arcanomechanical engineering. While exceptions to the rule are present from time to time, Anaszcans are known for their close adherence to tradition, and everything that comes with.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Originally hailing from Tazk&#039;etaia IX, the Anaszcan&#039;s pre-FTL history is long and rich, but their evolutionary origins are difficult to discern. Millenia of development and countless high-tech wars (including devastating orbital bombardments during the Ley Wars) have made archaeological investigation difficult. Genetic analysis of what life currently resides on their ancient homeworlds and terraformed colonies paints a partial picture of their evolution from savannah scavengers, with their closest living relatives being a species of brightly colored raptor-like creatures which have traditionally been kept as pets by the old Anaszcan elite.&lt;br /&gt;
&lt;br /&gt;
== Biology and Appearance ==&lt;br /&gt;
Anaszcans are bipedal tetrapods, typically standing between 6 and 7 feet from head to foot. Their scaly skin is covered by brightly colored feathers whose reflectivity can be altered by subtle changes in angle. The visual patterns created by rapid flashing of the more nimble feathers of the face is the basis for most ancient Anaszcan languages. While capable of singing in a range of tones and pitches, surgery of the tongue and neck is required for them to be able to pronounce most common interstellar languages; this procedure is relatively straightforward, however, and most feel no need to employ linguistic cybernetics.&lt;br /&gt;
&lt;br /&gt;
== Culture and Language ==&lt;br /&gt;
Mainstream Anaszcan culture in the current age is split between the traditionalists (a broad category referring to those who retain facial feathers and visual language) and a newer mode referred to by adherants as &amp;quot;vesk&amp;quot;. Traditionalist Anaszcans follow many ancient practices which they trace back to their pre-Silence and in some cases pre-FTL heritage. These traditionalists tend to cluster in communities largely closed off to outsiders, and are often supporters of hardline isolationist parties in polities of Aenaz and Mal Pacifica. &lt;br /&gt;
&lt;br /&gt;
Traditionalist Anaszcans are taught from birth the languages of their ancestors, many of which are mutually intelligible despite the prolonged separation of the Silence. Orani and Old Anaszcan forms are by far the most common, differing primarily in the tonal affects and plumage shimmers used to complement the lyrical and silent forms of the language, respectively. It is common amongst such Anaszcans to be able to communicate using both forms at once, effectively holding two conversations simultaneously; this skill is the basis of many social intricacies and jokes in traditional Anaszcan society. Orani Anaszcan dominates in Mal Pacifica and rimward regions, while Old Anaszcan is predominantly used in Aenaz and the core regions. &lt;br /&gt;
&lt;br /&gt;
Vesk anaszcans&#039; most obvious practice is the removal of their feathers from their entire body. This gives them a notably lizard-like appearance, and many choose to accent their faces and limbs with surgically implanted bone ridges and horns. While derided by traditionalists for abandoning their heritage (the shaving of face feathers prevents them from using the ancient Anaszcan languages), many Vesk are of the belief that Anaszcan tradition doomed their ancient empires, and that their species must re-imagine itself for the post-Silence era. The name Vesk is loosely derived from a transliteration for an ancient Anaszcan term for &amp;quot;rebel&amp;quot; or &amp;quot;traitor&amp;quot;. Whether the term is complementary or pejorative is entirely dependent on the speaker. Vesk speak a variety of languages derived from lyrical versions of traditional Anaszcan language. [[Veskara]] and [[Veskori]] (derived from old Anaszcan and Orani Anaszcan respectively) are the two most common, with vesk from Aenaz and core regions typically learning Veskara, and those from Mal Pacifica and rimward regions preferring Veskori.&lt;br /&gt;
&lt;br /&gt;
Both traditional and vesk anaszkans are known for their martial traditions; their species&#039; natural strength and fortitude leads many of their traditional martial arts to require more strength than many other species can readily muster.&lt;br /&gt;
&lt;br /&gt;
== Regions of Prevelance ==&lt;br /&gt;
Anaszcan populations are concentrated in Aenaz and Mal Pacifica, the territories of their people&#039;s former major empires.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=245</id>
		<title>Neutron Charge Weapons</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Neutron_Charge_Weapons&amp;diff=245"/>
		<updated>2022-01-13T23:13:56Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: Created page with &amp;quot;  While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - a radiation-based evolution of conventional plasma weapons and ballistics - is unrelated, having emerged shortly after the development of fusion dust.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
While artifacts similar to neutron charge weapons have been found and recognised in pre-Silence records stretching back to antiquity, the modern form - a radiation-based evolution of conventional plasma weapons and ballistics - is unrelated, having emerged shortly after the development of [[fusion dust]].&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=236</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=236"/>
		<updated>2022-01-11T00:32:04Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicles and industrial equipment. Though formally headquartered in [[Port Auren]] since 2383 SSD, its administrative facilities and megascale manufactories are located outside of Compact space in accordance with an agreement made with [[Concord Industries]] in 2478 SSD. &lt;br /&gt;
&lt;br /&gt;
From mining drones to plasma weaponry, Sialumh Heavy Industries produces, licenses, and maintains a wide array of patterns in close partnership with its users; its devolved organisation, close relationship with freelance collectives, and apolitical stance has earned it access to vast libraries of technical solutions and accurate customer feedback, contributing to a well-earned reputation for versatility and reliability amongst specialists and guilds; though products seldom incorporate the highest-performance technologies or the most intuitive of interfaces, they are widely considered to be well-built. &lt;br /&gt;
&lt;br /&gt;
Experimental devices and prototypes built by Sialumh Heavy Industries and its subdivisions are as numerous as they are widespread; while its megascale manufacturies are well-protected, smaller workshops and individual freelancers frequently run into trouble with outlaws and attention from unscrupulous organisations. Sialumh Heavy Industries&#039; large size and manufacturing quality typically prevents the final product from being outcompeted by imitations on release by a large margin, but a disturbing amount of bizzare equipment finds its way into the hands of pirates, smugglers, and brigands. &lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
Sialumh Heavy Industries is run largely from the bottom up, with individual employees and associated freelancers voting and petitioning in order to effect changes in workplace and project policy; its managers and divisional representatives are elected, and its five executives are voted in by randomly-picked committees following their appointment. &lt;br /&gt;
&lt;br /&gt;
95% of company ownership is distributed among the employees, with remaining stocks listed on exchanges throughout the [[Nova Compact]], [[Pelor Cluster Union]], and [[Alari Empire]]. Subdivisions are listed separately.&lt;br /&gt;
&lt;br /&gt;
== Major Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) was inducted into Sialumh Heavy Industries in a merger in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;: (&amp;gt;10K units, tonnes manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Index.php?title=Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed and released post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of military-grade aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;: (&amp;gt;100 units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;br /&gt;
&lt;br /&gt;
=== SHIASD ===&lt;br /&gt;
SHIASD (Sialumh Heavy Industries Armaments and Security Division) (or SHISD until 2361) was officialised just two years after the founding merger in 2319, in a merger of 13 different mercenary and security companies possessing deep partnerships with the founding firms. While at first purely for security purposes, division employment policies and the close integration of SHIASD generated an influx of engineers, private military scientists, and in-house medical personnel transferring from other divisions of Sialumh Heavy Industries to support its members. This eventually resulted in the prototyping and release of a number of weapons and other military-grade equipment, which are widely sold today.&lt;br /&gt;
&lt;br /&gt;
As of present, SHIASD is working closely with the [[Hledat Federal Concord]] to develop compact anti-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039; (&amp;gt;10K units manufactured)&lt;br /&gt;
&lt;br /&gt;
* [[Neutron Charge Weapons|fcP-series MELIY Automatic Neutron Charge Pistol]]&lt;br /&gt;
*[[Neutron Charge Weapons|fcC-series MEVRA Semiautomatic Neutron Charge Carbine]]&lt;br /&gt;
*[[Emergency Medical Stasis|SHI Humanoid Stasis Trauma Bag]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcR-series Flammable Environment Pistol]]&lt;br /&gt;
*[[Flammable Environment Weapon|bcC-series Flammable Environment Carbine]]&lt;br /&gt;
*[[Neutron Charge Weapons|FCCM-series Compact Neutron Charge Cannon]]&lt;br /&gt;
*[[Neutron Charge Weapons|FCAA-series Heavy Neutron Charge Cannon]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=235</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=235"/>
		<updated>2022-01-11T00:08:41Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicles and industrial equipment. Though formally headquartered in [[Port Auren]] since 2383 SSD, its administrative facilities and megascale manufactories are located outside of Compact space in accordance with an agreement made with [[Concord Industries]] in 2478 SSD. &lt;br /&gt;
&lt;br /&gt;
From mining drones to plasma weaponry, Sialumh Heavy Industries produces, licenses, and maintains a wide array of patterns in close partnership with its users; its devolved organisation, close relationship with freelance collectives, and apolitical stance has earned it access to vast libraries of technical solutions and accurate customer feedback, contributing to a well-earned reputation for versatility and reliability amongst specialists and guilds; though products seldom incorporate the highest-performance technologies or the most intuitive of interfaces, they are widely considered to be well-built. &lt;br /&gt;
&lt;br /&gt;
Experimental devices and prototypes built by Sialumh Heavy Industries and its subdivisions are as numerous as they are widespread; while its megascale manufacturies are well-protected, smaller workshops and individual freelancers frequently run into trouble with outlaws and attention from unscrupulous organisations. Sialumh Heavy Industries&#039; large size and manufacturing quality typically prevents the final product from being outcompeted by imitations on release by a large margin, but a disturbing amount of bizzare equipment finds its way into the hands of pirates, smugglers, and brigands. &lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
Sialumh Heavy Industries is run largely from the bottom up, with individual employees and associated freelancers voting and petitioning in order to effect changes in workplace and project policy; its managers and divisional representatives are elected, and its five executives are voted in by randomly-picked committees following their appointment. &lt;br /&gt;
&lt;br /&gt;
95% of company ownership is distributed among the employees, with remaining stocks listed on exchanges throughout the [[Nova Compact]], [[Pelor Cluster Union]], and [[Alari Empire]]. Subdivisions are listed separately.&lt;br /&gt;
&lt;br /&gt;
== Major Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) was inducted into Sialumh Heavy Industries in a merger in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Index.php?title=Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed and released post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of military-grade aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;br /&gt;
&lt;br /&gt;
=== SHIASD ===&lt;br /&gt;
SHIASD (Sialumh Heavy Industries Armaments and Security Division) (or SHISD until 2361) was officialised just two years after the founding merger in 2319, in a merger of 13 different mercenary and security companies possessing deep partnerships with the founding firms. While at first purely for security purposes, division employment policies and the close integration of SHIASD generated an influx of engineers, private military scientists, and in-house medical personnel transferring from other divisions of Sialumh Heavy Industries to support its members. This eventually resulted in the prototyping and release of a number of weapons and other military-grade equipment, which are widely sold today.&lt;br /&gt;
&lt;br /&gt;
As of present, SHIASD is working closely with the [[Hledat Federal Concord]] to develop compact anti-ship weaponry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* fpI-series&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=230</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=230"/>
		<updated>2022-01-10T23:18:25Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicles and industrial equipment. Though formally headquartered in [[Port Auren]] since 2383 SSD, its administrative facilities and megascale manufactories are located outside of Compact space in accordance with an agreement made with [[Concord Industries]] in 2478 SSD. &lt;br /&gt;
&lt;br /&gt;
From mining drones to plasma weaponry, Sialumh Heavy Industries produces, licenses, and maintains a wide array of patterns in close partnership with its users; its devolved organisation, close relationship with freelance collectives, and apolitical stance has earned it access to vast libraries of technical solutions and accurate customer feedback, contributing to a well-earned reputation for versatility and reliability amongst specialists and guilds; though products seldom incorporate the highest-performance technologies or the most intuitive of interfaces, they are widely considered to be well-built. &lt;br /&gt;
&lt;br /&gt;
Experimental devices and prototypes built by Sialumh Heavy Industries and its subdivisions are as numerous as they are widespread; while its megascale manufacturies are well-protected, smaller workshops and individual freelancers frequently run into trouble with outlaws and attention from unscrupulous organisations. Sialumh Heavy Industries&#039; large size and manufacturing quality typically prevents the final product from being outcompeted by imitations on release by a large margin, but a disturbing amount of bizzare equipment finds its way into the hands of pirates, smugglers, and brigands. &lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
Sialumh Heavy Industries is run largely from the bottom up, with individual employees and associated freelancers voting and petitioning in order to effect changes in workplace and project policy; its managers and divisional representatives are elected, and its five executives are voted in by randomly-picked committees following their appointment. &lt;br /&gt;
&lt;br /&gt;
95% of company ownership is distributed among the employees, with remaining stocks listed on exchanges throughout the [[Nova Compact]], [[Pelor Cluster Union]], and [[Alari Empire]]. Subdivisions are listed separately.&lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) was inducted into Sialumh Heavy Industries in a merger in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Index.php?title=Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed and released post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of military-grade aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;br /&gt;
&lt;br /&gt;
=== SHI ===&lt;br /&gt;
SHI_ (Sialumh Heavy Industries&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Concord_Industries&amp;diff=229</id>
		<title>Concord Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Concord_Industries&amp;diff=229"/>
		<updated>2022-01-10T22:10:30Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: changed &amp;#039;stat systems&amp;#039; to &amp;#039;star systems&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concord Industries is a vast corporate conglomerate with the highest valuation of any publicly traded company in colonized space. With subsidiaries in almost every industry, business stretching from [[Hledia Major]] to the [[Gates of Rathyn]], and even a handful of star systems under its direct ownership and management, it is a force to behold in galactic affairs. Concord is incorporated in [[High Steelforge]], and listed primarily on the High Steelforge Stock Exchange.&lt;br /&gt;
&lt;br /&gt;
== Major subsidiaries ==&lt;br /&gt;
Concord divides its business into subsidiaries, each of which develops products, manages supply chains, and organizes customer service personnel in their various regions of operation. While central offices work to ensure different subsidiaries integrate with each other where possible, local and regional managers have a great deal of independence in order to pursue growth and profitability in their local markets most effectively. Some major subsidiaries are as follows:&lt;br /&gt;
&lt;br /&gt;
=== Concord Starflight ===&lt;br /&gt;
Concord Starflight is the main aerospace arm of Concord. They produce atmospheric transports, light surface-to-orbit shuttles, interstellar light transports, small interstellar bulkers, and high-end personal transports for both planetary and interstellar use. While Concord Starflight vessels are often among the lowest-cost entries in their class (in both acquisition and maintenance), the often lag in performance and durability, and crews frequently complain that their systems, while streamlined, are difficult to access and hard to modify. Many low-cost cargo outfits in the backwater systems around the Nova Compact fly almost exclusively Concord ships, though they face stiff competition in most markets.&lt;br /&gt;
&lt;br /&gt;
=== Concord Computational ===&lt;br /&gt;
C.C. is the main electronics manufacturing branch of Concord. They engage in a variety of computer manufacture businesses, from semiconductor and chip manufacturing to the final assembly and distribution of both personal machines and handheld devices and enterprise mainframe and cloud systems. Concord Computational&#039;s business is roughly evenly split between contract manufacturing of chips for other businesses and the production of ready-to-use computer products for the consumer and business markets. Much of their production of hardware for business use is consumed by Concord Software, which uses it to power their cloud services across Concord&#039;s areas of operation. Concord Computational is also known for their production of Providence Keys&lt;br /&gt;
&lt;br /&gt;
=== Concord Spaceworks ===&lt;br /&gt;
Concord Spaceworks specializes in the production and installation of prefabricated large spaceborne installations, such as orbital starports,&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=228</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=228"/>
		<updated>2022-01-10T22:04:15Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicular design and industrial transport. Though formally headquartered in [[Port Auren]] since 2383 SSD, production and administrative facilities are primarily located outside of Compact space. &lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) merged with Sialumh Heavy Industries in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[Index.php?title=Fusion Dust|SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=227</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=227"/>
		<updated>2022-01-10T22:02:59Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicular design and industrial transport. Though formally headquartered in [[Port Auren]] since 2383 SSD, production and administrative facilities are primarily located outside of Compact space. &lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) merged with Sialumh Heavy Industries in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
At present, SHIMAD is the largest autonomous subdivision of Sialumh Heavy Industries; a prospective merger with [[EnerSYS]] would have increased its market share above that of the rest of SHI combined, but was turned down in 2420.&lt;br /&gt;
&lt;br /&gt;
SHIMAD holds numerous contracts and licensing agreements with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Series&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[LUM Blast Composition]] (licensed by [[Compact Ordinances]])&lt;br /&gt;
* [[RCSE Blast Composition]]&lt;br /&gt;
* EnerBulk-2.G (licensed by [[EnerSYS]])&lt;br /&gt;
* [[SMDFX Fusion Dust]]&lt;br /&gt;
* [[Muonium|91-Kamma Muonium]]&lt;br /&gt;
* [[CIISA Fusion Reactor]] - precursor type to the SHIKMGR using the short-lived [[Muonium|48-Cehe Muonium]] type for startup.&lt;br /&gt;
* [[SHIKMGR Fusion Assembly]] - the first sustainable muon-gas reactor technology to be developed post-Silence.&lt;br /&gt;
* [[B-SHIKMGR Fusion Assembly]]&lt;br /&gt;
* [[SHIASNC Alchemical Processor]] - a collaboration with the [[Academia Arcanos]].&lt;br /&gt;
* [[ModuCR-24 Fusion Assembly]]&lt;br /&gt;
* [[ModuCR-48 Fusion Assembly]]&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of aerospace vehicles and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patterns&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[AtB-100 &amp;quot;Hagraven&amp;quot;|AtB-100 &amp;quot;Hagraven&amp;quot; Superheavy Atmospheric]] &lt;br /&gt;
* [[EC-35 Orbital Superiority Skimmer]]&lt;br /&gt;
* [[VcC-207 &amp;quot;Monarch&amp;quot;|VcC-207 &amp;quot;Monarch&amp;quot; Superheavy Transatmospheric]]&lt;br /&gt;
* [[VL-201 &amp;quot;Ligand&amp;quot; Orbital Antimissile|VL-201 &amp;quot;Ligand&amp;quot; Orbital Antiballistic]]&lt;br /&gt;
* [[VT-127 &amp;quot;Terminator&amp;quot; Orbital Mass Driver|VT-127 &amp;quot;Terminator&amp;quot; Orbital Ballistic]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Factions&amp;diff=226</id>
		<title>Index of Factions</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Index_of_Factions&amp;diff=226"/>
		<updated>2022-01-10T21:09:31Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: added Sialumh Heavy Industries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stellar polities, major corporate entities, guilds, churches, and other organizations engaged in the affairs of the colonized galaxy are listed below. Almost every faction listed has originated in the post-Silence age, for a list of pre-Silence polities, please see the Index of Pre-Silence Polities.&lt;br /&gt;
&lt;br /&gt;
== Stellar Polities ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Alari Empire]]&lt;br /&gt;
&lt;br /&gt;
[[The Three Hundred and Ninety-Four Worlds of the Amber Lords]]&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
[[Hledat Federal Concord]]&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
[[Nova Compact]]&lt;br /&gt;
&lt;br /&gt;
[[New Wisp Compact]]&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
[[Promethia Coalition]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Rathyn Protectorate]]&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
[[Woodworlds]]&lt;br /&gt;
&lt;br /&gt;
== Guilds, NGOs, and Corporations ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
[[Academia Arcanos]]&lt;br /&gt;
&lt;br /&gt;
[[Amber Drawers Guild]]&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
[[Bulgine Systems Company|Bulgine Systems Co.]]&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
[[Concord Industries]]&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[Rainbow Light of New Sunrises Terraforming Consortium|RALINES Ter.]]&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
[[Starsong Guild and Standards Union]]&lt;br /&gt;
&lt;br /&gt;
[[Sialumh Heavy Industries]]&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
[[Voidswrights Guid]]&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
[[Wards of the Life-Giver]]&lt;br /&gt;
&lt;br /&gt;
== Minor Institutions of Note ==&lt;br /&gt;
&lt;br /&gt;
== External Threats ==&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
[[RAU-4]]&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=225</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=225"/>
		<updated>2022-01-10T21:06:11Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicular design and industrial transport. Though formally headquartered in [[Port Auren]] since 2383 SSD, production and administrative facilities are primarily located outside of Compact space. &lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) merged with Sialumh Heavy Industries in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
SHIMAD has frequently been contracted by [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its dealings with other Sialumh Heavy Industries divisions.&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of high-performance aircraft and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=224</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=224"/>
		<updated>2022-01-10T21:04:13Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD from a merger of 119 smaller democratic firms operating near the base of the Kamma Spine, is an integrated design collective specializing in vehicular design and industrial transport. Though formally headquartered in [[Port Auren]] since 2383 SSD, production and administrative facilities are primarily located outside of Compact space. &lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) merged with Sialumh Heavy Industries in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
SHIMAD currently has numerous contracts with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its existing agreements with Sialumh Heavy Industries and its divisions.&lt;br /&gt;
&lt;br /&gt;
=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of high-performance aircraft and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=223</id>
		<title>Sialumh Heavy Industries</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=Sialumh_Heavy_Industries&amp;diff=223"/>
		<updated>2022-01-10T20:33:54Z</updated>

		<summary type="html">&lt;p&gt;Pikaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sialumh Heavy Industries, formed in 2319 SSD, is an integrated design collective specializing in vehicular design and industrial transport. Though formally headquartered in [[Port Auren]] of the Nova Compact since 2383 SSD, production and administrative facilities are primarily located in the Eastern Wendingways outside of Compact space. &lt;br /&gt;
&lt;br /&gt;
== Subdivisions ==&lt;br /&gt;
Sialumh Heavy Industries has created and acquired a number of smaller ventures that, while financially and administratively independent, are tied into the greater design ecosystem and freelancer pool of the collective; informal adoption of common subsystems across divisions is common. Extant and dissolved subdivisions are as follows:&lt;br /&gt;
&lt;br /&gt;
=== SHIMAD ===&lt;br /&gt;
Formerly a small startup by the name of Archipelago Atomics, SHIMAD (Sialumh Heavy Industries Metastables and Atomics Division) merged with Sialumh Heavy Industries in 2377 SSD. Specialising in the design and production of reactors and energetic materials, they have grown renowned for the safety and reliability of their products - SHIMAD blasting explosives are known for their stability on the hottest of rocky planets, and their modular fusion reactor cores, while not as high-performance as those of [[Kamma-Seim Plasmadynamics]] or as cheap as those of [[Concord Industries]], are commonly used where ruggedness, durability, and versatility are vital.&lt;br /&gt;
&lt;br /&gt;
SHIMAD currently has numerous contracts with [[Bulgine Systems Company|Bulgine Systems Co.]] and [[Concord Industries#Concord Spacworks|Concord Spaceworks]] in addition to its existing agreements with Sialumh Heavy Industries and its divisions.&lt;br /&gt;
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=== SHIIMPEC ===&lt;br /&gt;
SHIIMPEC (Sialumh Heavy Industries Integrated Mechanicals, Propulsion, and Energy Commission) was formed in 2383 shortly after the registration of the collective in Port Auren, specialising in the production of high-performance aircraft and ballistics systems. Despite the success of the [[AtB-100 &amp;quot;Hagraven&amp;quot;]] series and related aircraft, SHIIMPEC began experiencing financial issues in the 2450s, culminating in a series of schisms and disputes throughout the 2480s and the withdrawal of Sialumh Heavy Industries support in 2484. SHIIMPEC and its remaining assets were acquired by [[Concord Industries]] under its Aero and Starflight divisions in 2491.&lt;/div&gt;</summary>
		<author><name>Pikaneer</name></author>
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