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	<id>https://theocoulson.com/elyrion-annals-install/index.php?action=history&amp;feed=atom&amp;title=SF1e%3ASoot_Sprite_Armature_Collective</id>
	<title>SF1e:Soot Sprite Armature Collective - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://theocoulson.com/elyrion-annals-install/index.php?action=history&amp;feed=atom&amp;title=SF1e%3ASoot_Sprite_Armature_Collective"/>
	<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;action=history"/>
	<updated>2026-10-08T02:59:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=396&amp;oldid=prev</id>
		<title>Seeker of Dragons at 15:30, 26 October 2025</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=396&amp;oldid=prev"/>
		<updated>2025-10-26T15:30:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:30, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gimme a hand here:&amp;#039;&amp;#039;&amp;#039; As a standard action you may rearrange yourself, either gaining an additional hand at the cost of reducing your movement speed by 10, or increase your movement speed by 10 and loosing the use of one hand. If your movement speed is reduced to zero due to this penalty, you fall prone and must return some of your constituent sprites to motive duties before you can stand or move again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gimme a hand here:&amp;#039;&amp;#039;&amp;#039; As a standard action you may rearrange yourself, either gaining an additional hand at the cost of reducing your movement speed by 10, or increase your movement speed by 10 and loosing the use of one hand. If your movement speed is reduced to zero due to this penalty, you fall prone and must return some of your constituent sprites to motive duties before you can stand or move again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Starfinder 1e]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seeker of Dragons</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=395&amp;oldid=prev</id>
		<title>Seeker of Dragons: Seeker of Dragons moved page Stats:Soot Sprite Armature Collective to SF1e:Soot Sprite Armature Collective without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=395&amp;oldid=prev"/>
		<updated>2025-10-26T15:30:23Z</updated>

		<summary type="html">&lt;p&gt;Seeker of Dragons moved page &lt;a href=&quot;/elyrion-annals-install/index.php?title=Stats:Soot_Sprite_Armature_Collective&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stats:Soot Sprite Armature Collective (page does not exist)&quot;&gt;Stats:Soot Sprite Armature Collective&lt;/a&gt; to &lt;a href=&quot;/elyrion-annals/SF1e:Soot_Sprite_Armature_Collective&quot; title=&quot;SF1e:Soot Sprite Armature Collective&quot;&gt;SF1e:Soot Sprite Armature Collective&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:30, 26 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Seeker of Dragons</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=362&amp;oldid=prev</id>
		<title>Seeker of Dragons at 14:22, 26 October 2023</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=362&amp;oldid=prev"/>
		<updated>2023-10-26T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:22, 26 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are a Small humanoid with the Soot Sprite subtype.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are a Small humanoid with the Soot Sprite subtype.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Scatter!:&#039;&#039;&#039; As a move action, you can abandon the armature, improving your degree of cover by one (no cover becomes partial cover, partial cover becomes improved cover, improved cover becomes total cover). While scattered you can take actions as normal, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot move &lt;/del&gt;and must spend a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard &lt;/del&gt;action to re-assemble your frame.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Scatter!:&#039;&#039;&#039; As a move action, you can abandon the armature, improving your degree of cover by one (no cover becomes partial cover, partial cover becomes improved cover, improved cover becomes total cover). While scattered you can take actions as normal, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your speed becomes 5 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;must spend a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/ins&gt;action to re-assemble your frame.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Gimme a hand here:&#039;&#039;&#039; As a standard action you may rearrange yourself, either gaining an additional hand at the cost of reducing your movement speed by 10, or increase your movement speed by 10 and loosing the use of one hand. If your movement speed is reduced to zero due to this penalty, you fall prone and must return some of your constituent sprites to motive duties before you can stand or move again&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If you have or would have fewer than two hands as a result of this action, your speed is instead increased or decreased by 5&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Gimme a hand here:&#039;&#039;&#039; As a standard action you may rearrange yourself, either gaining an additional hand at the cost of reducing your movement speed by 10, or increase your movement speed by 10 and loosing the use of one hand. If your movement speed is reduced to zero due to this penalty, you fall prone and must return some of your constituent sprites to motive duties before you can stand or move again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seeker of Dragons</name></author>
	</entry>
	<entry>
		<id>https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=357&amp;oldid=prev</id>
		<title>Seeker of Dragons: Created page with &quot;&#039;&#039;&#039;Ability Score Adjustments:&#039;&#039;&#039; +2 dex, +2 cha, -2 str (Alternate: Reinforced Armature: +2 con, +2 wis, -2 dex)  &#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 2  &#039;&#039;&#039;Size and Type:&#039;&#039;&#039;  You are a Small humanoid with the Soot Sprite subtype.  &#039;&#039;&#039;Scatter!:&#039;&#039;&#039; As a move action, you can abandon the armature, improving your degree of cover by one (no cover becomes partial cover, partial cover becomes improved cover, improved cover becomes total cover). While scattered you can take actions as normal, but...&quot;</title>
		<link rel="alternate" type="text/html" href="https://theocoulson.com/elyrion-annals-install/index.php?title=SF1e:Soot_Sprite_Armature_Collective&amp;diff=357&amp;oldid=prev"/>
		<updated>2023-01-09T00:53:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Ability Score Adjustments:&amp;#039;&amp;#039;&amp;#039; +2 dex, +2 cha, -2 str (Alternate: Reinforced Armature: +2 con, +2 wis, -2 dex)  &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 2  &amp;#039;&amp;#039;&amp;#039;Size and Type:&amp;#039;&amp;#039;&amp;#039;  You are a Small humanoid with the Soot Sprite subtype.  &amp;#039;&amp;#039;&amp;#039;Scatter!:&amp;#039;&amp;#039;&amp;#039; As a move action, you can abandon the armature, improving your degree of cover by one (no cover becomes partial cover, partial cover becomes improved cover, improved cover becomes total cover). While scattered you can take actions as normal, but...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ability Score Adjustments:&amp;#039;&amp;#039;&amp;#039; +2 dex, +2 cha, -2 str (Alternate: Reinforced Armature: +2 con, +2 wis, -2 dex)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Size and Type:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You are a Small humanoid with the Soot Sprite subtype.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scatter!:&amp;#039;&amp;#039;&amp;#039; As a move action, you can abandon the armature, improving your degree of cover by one (no cover becomes partial cover, partial cover becomes improved cover, improved cover becomes total cover). While scattered you can take actions as normal, but cannot move and must spend a standard action to re-assemble your frame.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gimme a hand here:&amp;#039;&amp;#039;&amp;#039; As a standard action you may rearrange yourself, either gaining an additional hand at the cost of reducing your movement speed by 10, or increase your movement speed by 10 and loosing the use of one hand. If your movement speed is reduced to zero due to this penalty, you fall prone and must return some of your constituent sprites to motive duties before you can stand or move again. If you have or would have fewer than two hands as a result of this action, your speed is instead increased or decreased by 5.&lt;/div&gt;</summary>
		<author><name>Seeker of Dragons</name></author>
	</entry>
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