Lorderon
Lorderon was among the first of the woodworlds to be colonized in the pre-Silence age. Though academic and industrial interest in the planet was significant, the nature of the Great Wood meant that few facilities could be practically placed on its surface. Most of the settlements found are those of elves and awakened living in small self-sufficient villages. Local artesans and workshops producing various forms of magitech and forest-derived luxury goods supply what little trade leaves Lorderon directly, though exchanges through the ley-line portals is far more extensive (Castovel and Yggdrasil's far more extensive starport facilities furnish much of the logistic needs of Lorderon’s manufacturers). It is widely famed for its many immaculate shrines, and is far more accessible to pilgrims than Niwen while retaining much of its sister world’s rustic feel.
The woods of Lordron are presided over by an enigmatic spirit known as Nyx. Famously an adventurous trickster, they are known to take marvelous journeys across their planet’s surface with select visitors or local denizens.
Key Metrics
Population: 3,500,291
GDP: .26 Gigawatts
Day Length: 25 Standard Hours
Surface Area: 559.3 million square kilometers
Surface Gravity: 9.37 m/s^2
Government and Major Institutions
Lorderon's scattered settlements are governed by local diet councils, who generally receive very little central support for their day-to-day needs. Its interests are represented amongst the Woodwardens by the Voice of Maple, who is drawn from the ranks of senior academics of Blackwood.
The Blackwood Academy is one of the great institutes of magical education in Western Elyrion. Its campus is one of the larger settlements on Lorderon, built around a nexus of well-characterized portal exits leading to Yggdrasil, Castrovel, and Niwen. Its international clout makes it the most influential single entity on Lorderon.
The local chapter of the Amber-Drawer's Guild is notable for its independence from the influence of its compatriots in the Amber Suns. Amber-Drawers on Lorderon are therefore viewed favorably, and the Guild is able to wield real influence in local affairs.
While various trade unions exist, they are not centralized enough to significantly elevate the interests of local workshops and manufacturers; their political clout is primarily at the diet level, as workshops are typically the economic drivers of settlements.